If the game is especially busy this lag can get worse. What a number of players have stated above about the lag between the server and the client is true you can die and because of lag not know it for a split second, during which time you try to launch torps. Once was in ranked and at the very end where a BB at 3k would/should have been killed. The evening, for the second time in two days, this did not happen. There was a change several installs prior where if you clicked to launch torps prior to being killed, or as the kill shot happened, the torps would be launched. But you can see the rest of the things happen in sequence. Replays don't show anything useful to watch for the torpedo delay, because you aren't tracking anything that's not visual. I've even got a replay online that's been cranked down in speed so you can watch how the game registers hits / scoreboard / kills. The reason that I'm fairly confident in both (a) the mechanic and (b) the sequence is that I've seen it happen. Most likely this is a simple case of someone launching torps but the server already recognizing him as destroyed. That would be some crazy timing and there is no way to test that so as far as your logic order goes, that is not verified. If it happened at the same time, that means you launch your torps the second the other ships shells hit you. The time between this is double whatever your latency is. Like I said you have to push your torp launch to server and the server has to push your death to you. That being said, we are talking miliseconds here so the chance that all of this happened “at the same time” is slim to none. You may be correct in a sense that if they happen at the same time they have an order. If all of these events occur at the same time, I think the launch is going to be the lowest priority thing to happen. (i.e., scoreboard roll over, mercy rule, cap zone finishing.) I think the server has a priority in which it picks events to process first. There's an order in which events register as having happened if they happen at the same time.
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